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D&D 5E Core Book: Deep Magic Volume 2

Deep Magic Volume 2 is a sequel to the spell-filled Deep Magic Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:

  • The Witch base class, a spellcaster that communes with and commands the spirits of the natural world
  • 19 new subclasses, from the College of Cuisine bard to the Circle of Scavengers druid, to the Oath of the Spellsworn paladin, to the Fey Mage wizard
  • 3 new backgrounds to bring your characters to life: Cometborn, Curio Collector, and Storyteller
  • 14 styles of spellcasting, such as Dream, Pyromancy, or Weather, to give your spellcaster a distinctive theme with fun, new features 
  • 15 magical grimoires with unique stories, motifs, and art that are capable of growing in power as the character grows
  • 3 new downtime activities for characters who want to do something more than carousing: Enchanting Arms and Armor, Potion Brewing, and Researching Magic
  • GM guidance for including epic and legendary magic in games, allowing characters—or villains—to magically shape the world and story
  • 10 spellcasting NPCs to help or hinder characters
  • Over a dozen tables, from descriptions of magical effects to reverse summoning quests, to the odd effects from drinking an old or badly brewed potion
  • 16 adventure site location descriptions and encounter hooks to go along with the 24 Arcane Map Tiles
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