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Nimble is a set of light rules for 5e, that you can use to vastly speed up combat, increase interesting & meaningful choices for players & DMs, and minimize time spent waiting and doing tedious bookkeeping.

The best part is that you can easily slot it into your game tonight, and try them out. Nimble works with all existing classes, subclasses as well as whatever adventure module you’re already playing; or start a new campaign with them and get a more full Nimble experience. The rules are modular, take what you like, leave out what you don’t.

Less waiting, more player and DM agency, more tactical decisions without needless complexity or fiddly bookkeeping. It’s NIMBLE.

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